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DiscourseEventBehaviour

Montebearo.Discourse.DiscourseEventBehaviour : MonteBehaviour

The EventBehaviour holds a reference to an Event that can be played at runtime.

EventHandlers

Event Description
OnEventStart Subscribe to get notifications immediately before the Event pushes its Entry action.
OnEventExit Subscribe to get notifications when the Event is about to exit (Called by Exit actions immediately before they would switch scenes).
Advance Subscribe to get notifications when an IEventAdvancer has indicated the Event should “move forward” (e.g. to skip blocks of text).

Public Properties

Property Returns Description
StateMachine StateMachine The StatMachine used to run the Event’s Actions
TextDisplay ITextDisplay The display responsible for showing dialogue text to the screen.
ActorInfoDisplay IActorInfoDisplay The display responsible for showing an Actor’s name and portrait to the screen
OptionsDisplay IOptionsDisplay The display responsible for showing a list of Options to the screen, and allowing the player to select between them.
CameraTransitionHandler ICameraTransitionHandler The component responsible for referencing and switching between Unity Cameras throughout the lifetime of the Event.
SceneObjectHandler ISceneObjectHandler The component responsible for referencing and providing access to various Scene Objects (Transforms) in the scene.
AudioHandler IAudioHandler The component responsible for playing any audio that should eminate from the EventBehaviour itself.

Protected Virtual Properties

Property Returns Description
ContextLogTemplate IEventContextLog Should return a new instance of an IEventContextLog to create the StateMachine’s context log from (override if you need to extend the references accessible in the stock context log by providing your own type).

Public Methods

Method Returns Description
StartEvent() void Invokes the OnEventStart EventHandler and the runs the Event’s Entry action.
ForceQuitEvent() void Immediately exit the current action and move to a new instance of an Exit action
InvokeOnEventExit() void Invoke the EventBehaviour’s OnEventExit EventHandler. (Called by the Exit action; if you wish to force exit the Event, call ForceQuitEvent() instead).
ForceInvokeAdvance() void Invoke the EventBehaviour’s Advance EventHandler (used by IEventAdvancers)
ListenForAdvances() void Start listening for ‘Advance’ EventHandler invocations from any registered IEventAdvancers.
StopListeningForAdvances() void Stop listening for ‘Advance’ EventHandler invocations from any registered IEventAdvancers. (Useful if you wish to temporarily ‘pause’ an input that would otherwise trigger the ‘Advance’ invocation on an IEventAdvancer).